I was at the WebGL Camp today at SRI and the WebGL team from Google gave us a sneak peak at a web3D medical application called the Google Body Browser. (video) After watching the video at the link, one can quickly see the possibilities of how this could help anatomical education.
As promised; an initial review of the body browser.
Unlike other web based medical applications I have seen, no Flash, Java, or other plugins are needed. This application will run on any WebGL supported browser. Sure this means only developer or beta versions of FireFox and Chrome right now, but WebGL will be supported by all browsers in 2011 for sure. Here is a direct link to the Google Body Browser. Here is the link to my video review of it.
This application really excites me. Last year I got the opportunity to work on an open standards based web3D medical app for learning the bones of the body. After witnessing how that app really helped students learn the bones, I am sold on using web3D for medical education.
Glad to see Google flexing the power of non-plugin based web3D for medical education. Expect a proper writeup review after the app is made public.













Wow, this will certainly be something for this anatomy instructor to keep an eye on. Now if only I get that Cr-48 Chrome Notebook I applied for!
I have the Cr-48. Its pretty good but I'm having a hard time with the trackpad. I was going to write a review today but falling behind on things. But I would bet this will run on the Chrome Notebook and soon the ChromePad. Danial wrote this post so I did not get to see the demo in person. sad…
Tried both Firefox 4 and Chrome beta and could not get it to work..
omg!! same here! but im usin a MacBookPro…
Heh. The Google Apple War drags on.—
Just tried Chrome Beta and it works. Its kinda slow, but its working well enough. I could not get the Chrome laptop to update to Chrome beta should not test.
Very amazing, please give us animal bodies as well, I need a horse urgent
Hasn't Pearson Education had this software for years. PAL 2.0, supposed to be releasing PAL 3.0 early next year.
I have not used PAL myself, but that is not point. We have had 3D homunculus back when I coding VRML. The point here is we can get pretty good 3D performance using HTML5 – i.e. no plugins. The script talks to the browser and the browser make the 3D calls, if supported. Before we have to use plugins to get this level of performance and interaction with 3D.—
Have a look at my 2 minute preview of the browser!
http://www.youtube.com/watch?v=kAVhGqnPjIg
I'm using Mozilla Firefox 4.0 Beta 7 and when I'm entering
Body browser once again I'm directed to download the same browser. Why
body brouser
I'm using Mozilla Firefox 4.0 Beta 7 and like google body browser
[...] Google Body Browser [...]
So sad to learn that Google is discontinuing Body Browser.
It worked well for me from the very beginning, back in mid-December 2010. I used Chrome browser stable running Windows 7. Never had any trouble with it. Was spectacularly fast with HTML5 and WebGL.
Body Browser is yet another of the projects that is winding down with the rest of Google Labs. Here's a post summarizing the news, dated 22 Sept 2011 http://googlesystem.blogspot.com/2011/09/body-bro…
The actual announcement is on a Google Labs page, with an apps key, so I couldn't easily copy it, this is a bitly URL http://bit.ly/mYkdLN