The Game Developers Conference (GDC) 2012 just wrapped up here in San Francisco and while there was plenty of good game related tech to see, one thing that really stood out for me was the brainwave controlled cat ears. These motorized robotic cat ears by NeuroSky, a manufacturer of Brain-Computer Interface (BCI) technologies for consumer… Read More

At GDC2011 the best promotional campaign I saw for a game was for Kaos Studios Homefront. Published by THQ, Homefront is a first-person shooter game scheduled to be released for Xbox 360, PlayStation 3, and Windows this March. It is set in the near future, 2027, when a nuclear-armed Korean People’s Army invades the USA and… Read More

During GDC I was invited to check out some new titles from SEGA. Given the love I have for SEGA as an old school gamer, I had to go check it out. First up is Sonic & SEGA All-Stars Racing. Sonic & Sega All-Stars Racing is a racing game in the Sega Superstars series produced… Read More

While I was at demo, I talked with the Stanly Lee CEO of NeuroSky about his device and the various possible applications. Many of the things I really wanted to be able to do with the device is actually not an objective of NeuroSky.  Instead, the idea is to focus on the device and let… Read More

I have talked about it before, but today at GDC2011 the Khronos Group released the final specification for WebGL, a specification that brings OpenGL hardware-accelerated graphics to supporting web browsers. Official press release. Back to the show! [ | | | | | | | | | | | | | | | | |… Read More

San Francisco this week is home to hordes of game developers from all around the world for the Game Developers Conference (GDC) 2011. It is the conference on game development, sharing tools, tips and technologies for unbridled professional learning, networking and fun. Will be posting more soon but do check tweets #gdc and #gdc2011. Now… Read More

This is the first day at GDC, and in the press room, the interwebs connection was good, but in the middle of drafting another post, the thing went south on me.  Grr…  Worse yet, in the conference rooms (of which I’m in now learning about various coding techniques for graphics on mobile devices) does not… Read More